amazingasebo.blogg.se

All minecraft sounds 1.14
All minecraft sounds 1.14





or player: target fails to resolve to one or more online players The arguments are not specified correctly In Java Edition, it must be between 0.0 and 1.0 (inclusive). Must be a Single-precision floating-point format number. If not greater than 0, targets outside the normal audible sphere cannot hear the sound. If a target is outside the normal sphere, the sound is instead centered some short distance (two blocks away) from the target, and this argument determines its volume. īE: minimumVolume: float: float Specifies the volume for targets outside the sound's normal audible sphere. Values above 256 are equivalent to the default value values less than or equal to 0 makes the sound inaudible. (See Note block § Usage for converting other intervals to pitch values, but be aware that 1 isn't F♯ for all sound effects.) In Bedrock Edition, only values between 0 and 256 work. The pitch value is a multiplier applied to the frequency, so if a value from 0.5 to 1 is doubled, the pitch goes an octave higher. Values lower than 1 lower the pitch and increase the duration values greater than 1 raise the pitch and reduce the duration. In Java Edition, values less than 0.5 are equivalent to 0.5. In Java Edition, it must be between 0.0 and 2.0 (inclusive). In Java Edition, it must be greater than or equal to 0.0.īE: pitch: float: float Specifies the pitch of the sound. For values equal to or less than 0, no player can hear the sound. There is always a gradual falloff to silence based on distance from the center of the sphere. For values greater than 1, the sound does not actually grow louder, but its audible range (a 16-block radius at 1) is multiplied by volume. For values less than 1, the volume diminishes. Accepts tilde and caret notations.īE: volume: float: float Specifies the distance that the sound can be heard. Must be a three-dimensional coordinates with floating-point number elements. And the target selector must be of player type.īE: position: x y z: CommandPositionFloat Specifies the position to play the sounds from. Must be a player name, a target selector or a UUID. Must be master, music, record, weather, block, hostile, neutral, player, ambient, or voice.īE: player: target: CommandSelector Specifies the sound's target. JE: Specifies the music category and options the sound falls under. File names are not used by this command it strictly uses the events defined in sounds.json (which may not even be similar to the original file names and paths), and thus a resource pack adding new sound files must define events for them (this is not necessary when replacing old sounds already defined in events). Resource packs may add their own events to sounds.json the command successfully plays these. For example, the sound event plays one of several pig sounds at random, because the event has multiple sounds associated with it. A sound event may be affiliated with multiple sounds, and the sound that is actually produced is chosen at random from them, modified by their "weight", just as the game normally would. Can be a Sound Event defined in sounds.json (for example, ). In Java Edition, must be a resource location. Can be a sound event defined in sound_definitions.json (for example, ). In Bedrock Edition, it must be either a single word (no spaces) or a quoted string. Playsound Arguments īE: sound: string: basic_string Specifies the sound to play.







All minecraft sounds 1.14